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While designing the grid
The computer uses the ' profile ' it constructed during previous games. It will favour general patterns that led more frequently to a winning position (such as strongly marginal or mixed packed and marginal).While choosing a square
For its first shot, the computer will take into account it's challenger's profile. Say for instance you frequently place your boats on the periphery while playing under the name ' marginal ', the computer will probably choose a square on the side of the grid. Similarly, further on, the computer will know more about it's challenger's grid and play accordingly.